NetEase.com Reports Fourth Quarter and Fiscal Year 2004 Financial Results
Highlights for the Fourth Quarter 2004
.Total net revenues for the quarter increased by 9.7% over the preceding quarter to RMB261.7 million (US$31.6 million)
.Net revenues from online game services for the quarter increased by 22.6% to RMB196.8 million (US$23.8 million); Westward Journey Online Version 2.0 enjoyed double digit revenue growth during the quarter
.Net profit for the quarter grew 19.3% over the preceding quarter to RMB130.2 million (US$15.7 million), equivalent to US$0.50 (basic) and US$0.45 (diluted) earnings per American Depositary Share. The Company's reported diluted earnings per American Depositary Share includes the dilutive effect of the assumed conversion of its US$100 million principal amount of zero coupon convertible subordinated notes, as required by the Emerging Issues Task Force Issue No. 04-08 "The Effect of Contingently Convertible Instruments on Diluted Earnings per Share" ("EITF 04-08").
Highlights for Fiscal Year 2004
.Total net revenues for the year increased by 58.8% over the total revenuesNote ( ) of RMB569.1 million for the preceding year to RMB903.6 million (US$109.2 million)
.Net profit for the year grew 36.7% over the preceding year to RMB441.4 million (US$53.3 million), equivalent to US$1.70 (basic) and US$1.54 (diluted) earnings per American Depositary Share. The Company's reported diluted earnings per American Depositary Share includes the dilutive effect of the assumed conversion of its US$100 million principal amount of zero coupon convertible subordinated notes, as required by the EITF 04-08.
(Beijing -February 23, 2005) -NetEase.com, Inc. (Nasdaq: NTES), one of China's leading Internet, online game and wireless value-added services providers, today announced its unaudited financial results for the fourth quarter and fiscal year ended December 31, 2004.
For the Fourth Quarter 2004
For the fourth quarter ended December 31, 2004, the Company reported total net revenues of RMB261.7 million (US$31.6 million), a 9.7% increase over total net revenues of RMB238.6 million (US$28.8 million) for the preceding quarter and a 55.1% increase over total revenuesNote (a) of RMB168.7 million (US$20.4 million) for the corresponding period in 2003.
The main revenue driver for the fourth quarter was online game services, which grew to RMB196.8 million (US$23.8 million), a 22.6% increase over RMB160.5 million (US$19.4 million) for the third quarter. Performance of the Company's two self-developed titles, Westward Journey Online Version 2.0 and Fantasy Westward Journey Online, was strong during the quarter, as highlighted by record average concurrent user numbers of 159,000 and 146,000, respectively, for the fourth quarter in 2004. The peak concurrent users for Westward Journey Online Version 2.0 and Fantasy Westward Journey reached approximately 349,000 and 356,000, respectively, during the fourth quarter of 2004. Westward Journey Online Version 2.0 and Fantasy Westward Journey experienced quarter over quarter revenue growth rates of 15.2% and 33.2% in the fourth quarter, respectively, primarily due to the successful launching of new expansion packs and, to a lesser extent, the seasonal effect of the National Day holiday in China and the Christmas holiday period during which users had more time to play such games.
Net revenues from advertising services for the fourth quarter were RMB40.9 million (US$4.9 million), representing a 12.4% decrease from the preceding quarter's RMB46.7 million (US$5.6 million). The decrease in net revenues in this quarter when compared with the third quarter was partly due to seasonality impact, as certain advertisers decreased their spending on promotions and marketing during the winter season. The decrease was also partly due to the fact that certain of the Company's major advertisers spent a major portion of their annual marketing budget in the third quarter of 2004 during the summer holiday and the Olympics period and, accordingly, their advertising spending decreased in the fourth quarter.
Net revenues from wireless value-added and other fee-based premium services for the fourth quarter were RMB24.0 million (US$2.9 million), representing a 23.5% decrease from the preceding quarter's RMB31.4 million (US$3.8 million). Strong competition in this sector, the general decrease in popularity of pure SMS products and the ongoing implementation of the mobile operators' new billing platforms across China continued to adversely impact results.
The Company achieved gross profit in the fourth quarter of RMB207.4 million (US$25.1 million), representing a 9.3% increase over the previous quarter’s RMB189.8 million (US$22.9 million) and a 52.2% increase over RMB136.2 million (US$16.5 million) for the corresponding period a year ago.
Gross margins for online games improved from 88.0% in the preceding quarter to 88.3% in the fourth quarter as the Company continued to enjoy economies of scale in this area. Gross margins for advertising and wireless value-added and other fee-based premium services declined from 68.2% to 65.5% and from 53.2% to 28.4%, respectively, due mainly to the fact that the decrease in revenues did not result in a corresponding decrease in costs, as a large proportion of the cost of revenues for advertising, wireless value-added and other fee-based services is fixed in nature. In addition, during the fourth quarter the Company recorded a one-time expense of approximately RMB2.9 million (US$0.4 million) of prepaid revenue share to a domestic television variety show producer, with which the Company has been partnering for certain of its SMS services.
Total operating expenses for the fourth quarter were RMB77.1 million (US$9.3 million), a 4.8% decrease from the previous quarter's RMB81.0 million (US$9.8 million) and a 103.1% increase from RMB37.9 million (US$4.6 million) in the corresponding period a year ago. The quarter over quarter decrease was largely due to lower marketing expenses as the corporate marketing campaign that the Company began earlier in the year was substantially executed and completed in the third quarter.
The Company reported net profit for the fourth quarter of RMB130.2 million (US$15.7 million), a 19.3% increase over net profit of RMB109.1 million (US$13.2 million) for the preceding quarter and a 38.3% increase over net profit of RMB94.1 million (US$11.4 million) for the corresponding period in 2003.
The Company reported basic and diluted earnings per American Depositary Share of US$0.50 and US$0.45 for the fourth quarter, compared with US$0.42 and US$0.38 (as restated; see explanation in Note 5 in the Unaudited Notes to Financial Information included in this press release) for the preceding quarter in 2004, and US$0.36 and US$0.33 (as restated; see explanation in Note 5 in the Unaudited Notes to Financial Information included in this press release), for the fourth quarter in 2003, respectively.
For the Fiscal Year 2004
For the fiscal year 2004, the Company reported total net revenues of RMB903.6 million
(US$109.2 million), a 58.8% increase over total revenues (see Note (a) above) of RMB569.1 million (US$68.8 million) for the fiscal year 2003.
The Company achieved gross profit for the year of RMB719.8 million (US$87.0 million), representing a 57.6% increase over gross profit of RMB456.7 million (US$55.2 million) for the fiscal year 2003.
The Company reported net profit of RMB441.4 million (US$53.3 million), compared to the previous year's net profit of RMB322.9 million (US$39.0 million). The Company reported basic and diluted earnings per American Depositary Share of US$1.70 and US$1.54 for the year 2004, respectively, compared with US$1.25 and US$1.16 (as restated), respectively, for the year 2003.
As of December 31, 2004, the Company's total cash and held-to-maturity investments balance was RMB2.3 billion (US$276.6 million), a 9.6% increase from the previous quarter's RMB2.1 billion (US$252.4 million). Cash flow generated from operating activities was approximately RMB203.0 million (US$24.4 million) and RMB614.2 million (US$74.2 million) during the quarter and year ended December 31, 2004, respectively.
The Company also announced today that it will record in the first quarter of 2005 a one-time expense of approximately RMB20.7 million (US$2.5 million) resulting from the purchase of a 3D game technology related to the future development of online games. The Company expects that this 3D technology will become a key technology in the development of substantially all of its future self-developed online games. According to accounting principles generally accepted in the United States ("GAAP"), because the technological feasibility stage of those to-be-developed online games has not been reached, the Company is not allowed to capitalize any related research and development costs, including the cost of this technology, and must instead expense such costs in the period when they are incurred.
Commenting on the Company's earnings, Ted Sun, acting Chief Executive Officer and Director said, "NetEase continues to leverage the marketing power of its highly popular Chinese web sites to drive growth to the top line revenue. Our reputation as a leading online games company continues to grow as well, thanks to the huge success of our self-developed games. The advertising segment, although adversely affected by seasonality issues in the fourth quarter and the general decrease in advertising activity following the summer holiday and the Olympics period in the third quarter which we believe generally affected the online advertising industry in China as a whole, exhibited strong growth as 2004 full year revenues grew 81.6% compared to 2003. Furthermore, we have increased our published advertising rates since January 1, 2005 as our portal continues to accumulate more accounts and pageviews. We also continue to invest in our wireless and other value-added services, although this segment now represents only a small portion of our Company’s business. We continue to believe that this business segment presents long-term potential."
"Our online games business has again exceeded our expectations," said Michael Tong, Chief Operating Officer. "Westward Journey Online Version 2.0"and "Fantasy Westward Journey Online" continued their strong performance as shown by record high concurrent user numbers in the fourth quarter in 2004 and double digit growth for Westward Journey during the quarter." Mr. Tong continued, "Further expanding our game line-up and adding new game genres, we beta launched a new licensed game, Fly for Fun, in December 2004. We also intend to launch a new 2.5D martial arts-themed and a 3D Chinese mythology-themed massively multiplayer online role playing games, as well as a number of casual games, later in 2005."
Denny Lee, NetEase's Chief Financial Officer said, "Our solid 2004 results again demonstrate the value of our diversified revenue strategy. This year we continued to grow top and bottom line revenue, mainly due to the exceptional contribution from the online game segment, and we were also able to maintain our high margins, with gross margins remaining relatively stable for the period. We believe that we are entering 2005 on a strong financial footing."
Users of the NetEase Web sites continued to grow in the fourth quarter, with 298 million accumulated registered accounts as of December 31, 2004, representing an increase of 12.9% over the 264 million accounts at the end of the previous quarter and a 78.4% increase over the 167 million accounts at the same time a year ago.
** Note: The conversion of Renminbi (RMB) into U.S. dollars in this release is based on the exchange rate of US$1 = RMB8.2765. The percentages stated in this press release are calculated based on RMB.**
NetEase.com, Inc. is a leading China-based Internet technology company that pioneered the development of applications, services and other technologies for the Internet in China. Our online communities and personalized premium services have established a large and stable user base for the NetEase Web sites which are operated by our affiliate. As of December 31, 2004, we had approximately 298 million accumulated registered accounts, and our average daily page views for the month ended December 31, 2004 exceeded 427 million.
Community products and services which the NetEase Web sites offer include instant messaging, online personal ads, matchmaking, alumni clubs, personal home pages and community forums. NetEase is also the largest provider of free e-mail services in China. Furthermore, the NetEase Web sites provide 21 channels of content. NetEase sources news content on world events, sports, science and technology, and financial markets as well as entertainment content such as cartoons, games, astrology and jokes from over one hundred international and domestic content providers.
NetEase offers online advertising on its Web sites as well as paid listings on its search engine, web directory and classified ads services, and an online mall, which provides opportunities for e-commerce and traditional businesses to establish their own storefront on the Internet.
NetEase also offers wireless value-added services such as news and information content sent over short-messaging services, MMS and WAP technologies, and online game services through massively multi-player online role-playing game titles including, "Westward Journey Online Version 2.0", "Fantasy Westward Journey Online" and "Fly for Fun".
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This press release contains statements of a forward-looking nature. These statements are made under the "safe harbor" provisions of the U.S. Private Securities Litigation Reform Act of 1995. You can identify these forward-looking statements by terminology such as "will," "expects," "anticipates," "future," "intends," "plans," "believes," "estimates" and similar statements. The accuracy of these statements may be impacted by a number of business risks and uncertainties that could cause actual results to differ materially from those projected or anticipated, including risks related to: the risk that the online game market will not continue to grow or that NetEase will not be able to maintain its leading position in that market, which could occur if, for example, its new online games do not become as popular as management anticipates or if it cannot maintain the popularity of its existing games; the risk that NetEase may not be able to continuously develop new and creative online services; the risk that NetEase will be unable to compete effectively in the wireless value-added services market in China and that its share of that market will continue to decline; the risk of changes in Chinese government regulations and/or the policies of the mobile operators in China that limit future growth of NetEase's wireless value-added services or online games revenue or causes such revenue to decline; the risk that future marketing expenditures may not produce the results that management expects; the risk that the Internet advertising market in China will not continue to grow and will remain subject to intense competition; the risk that NetEase will not be able to control its expenses in future periods; the impact of the outbreak of severe acute respiratory syndrome, or SARS, in China and risks related to any possible recurrence of SARS or another public health problem in China; the risk that the trading price of NetEase's American Depositary Shares may decrease for a variety of reasons, some of which may be beyond the control of management; competition in NetEase's existing and potential markets; governmental uncertainties, general competition and price pressures in the marketplace; uncertainty as to future profitability; the risk that security, reliability and confidentiality concerns may impede broad use of the Internet and e-commerce and other services; and other risks outlined in NetEase's filings with the Securities and Exchange Commission, including its registration statements on Form F-1 and Form F-3, as amended. NetEase does not undertake any obligation to update this forward-looking information, except as required under applicable law.
Fourth Quarter 2004 Consolidated Balance Sheets
Fourth Quarter 2004 Consolidated Statements of Cash Flows
Fourth Quarter 2004 Consolidated Statements of Operations
Fourth Quarter 2004 Segent Information